Devblog 13 - A Week of Systems, Stability, and XP Madness
Sorry for the late devblog - this week was a long one. A couple of 3-4 AM nights were spent pushing to get the new skill system finished and the serve...
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Sorry for the late devblog - this week was a long one. A couple of 3-4 AM nights were spent pushing to get the new skill system finished and the serve...
Read MoreThis week was all about equipment, stats, and laying more groundwork for future systems. I didn’t get nearly as much equipment added as I wanted, bu...
Read MoreThis week was busy behind the scenes, but the devblog itself will be on the shorter side. My main focus right now is setting the stage for next weekâ€...
Read MoreThis week was almost entirely dedicated to the ongoing dungeon overhaul, which meant there wasn’t much room to focus on other areas of the game. The...
Read MoreThis was another big week of updates as the new combat system continues to settle in. With it came a brand‑new equipment page, which still has a few...
Read MoreI've updated how core combat stats work. Here’s a clear overview of every mechanic and what it means for your build.
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